The Judge Dredd board game is daft fun, but the outcome can be a bit random and it seems to depend more on chance than skill. You move from sector to sector, arresting perps as you go. The perps and crimes are face down until you get to them, then you turn them over and add up their scores and see if you can beat them on a dice roll, throwing as many of your action cards at them as you think necessary, simulating the effects of back-up, weaponry, riot foam, etc.
You can also sabotage the other players by playing action cards against them to slow them down or try to make them end up in intensive care about 10 times per game. The winner is whoever finishes the game with the highest score after adding up the values of all the crimes and perps they've dealt with.
The luck-of-the-draw comination of perps and crimes produces idiosynchratic results, including all the minor offences Judge Death gets arrested for; and one of the action cards for sabotaging other players reveals several the villains per game, whether they be Judge Death or Orlok the Assassin, to be the even deadlier and harder to defeat Soviet agent Nikita Kramm in disguise! Also, I've a feeling the board artwork has the Black Atlantic in the west.