I should clarify - I like 'pick your enemies off one by one' type stealth games (like Tenchu/Hitman etc), but I find 'sneak past without anyone seeing/if you get spotted = instant fail' type stealth games entirely tedious.
Yeah. It's the main reason I hated Splinter Cell and Thief.
As for this game, I don't mind the odd bit of sneaking about, hiding, going invisible, hacking systems - it's all part of playing the game. But now and then I also like to blow shit up and decapitate baddies with headshots, and this game has all that in spades.
I'm not a PC gamer and didn't play the original (simply can't use a mouse/ keyboard to move about and shoot a gun, it's far more satisfactory using the trigger on a controller. Because it's a trigger. LIKE ON A GUN) but I did really enjoy "Invisible War", so was always going to get on with this.
It's a beautiful game and immensely satisfying, but I'm on my second play-through and there's a little something missing that means it's not
quite an all-time classic. Perhaps a sense of scale?
Invisible War seemed somehow..bigger and more important?
Anyway, it's one of my favouritre games of the year and has filled a nice gap before I lose the next 6 months to Elder Scrolls 5: Skyrim.