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X-Com Two

Started by ThryllSeekyr, 21 June, 2015, 02:00:26 AM

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ThryllSeekyr

20 years later.... in alternative universe where the aliens have won and we are living under their rule.



CheechFU

Quote from: ThryllSeekyr on 21 June, 2015, 02:00:26 AM
20 years later.... in alternative universe where the aliens have won and we are living under their rule.


PC exclusive  :lol:

Keef Monkey

No controller support either, which seems a strange choice (and a good way to alienate any new fans they picked up last time around). Enemy Unknown was really, really well tuned for a 360 pad and was the way I played it so while I might have picked this up on PC I'll probably hold out for an eventual console port with controller support.

Ghastly McNasty

I enjoyed Enemy Unknown but they can do one if they're going PC only route.

Recently found a similar game called Massive Chalice which is currently free on Xbox Gold. It's like a Game of Thrones version of XCom!

ThryllSeekyr

Everybody's saying that now...yet now I'm sure there were other games that used that same combat and movement system....

Quote from: MyselfVery atmospheric, but I always screw it up every time not very long into the game lose my boat. Interesting story that reminds me of the works of H.P. Lovecraft with a story that gets more interesting the deeper I get into the game.

For those that like Game of Thrones combined with X-Com. Then Massive Chalice is for you. Stylised graphics that seem like the regular quasi-medieval settings at first, then they get stranger when you realise that your vanguard of Hunters, Alchemists and Caber-Smashers defending your kingdom by entering the Massive-Chalice that is also treated as some male & female deity. Yet, sometimes I got the impression I was looking at some giant privy overflowing with what ever or some Time-Lake featured in a well known property of 2000AD.

I 'm on third game and this time playing at lowest difficulty at Medium. The first two attempts with disasterous results. Your kingdom sinks section by section as the mysterious Cadence. Rythm dancing monsters that has wondering what ever happened to the regular crew of rural banditry, wolves, bears, and goblins that I was used to. Yet the animations are very charming.

Worth playing is you like those two genres' mixed together...


Yet, it works so well and is obviously a very popular way of handling encounters if you might also agree that it's not quite so neat as they have it in the real world. You know how only hunters and later variants of hunters use stealth on top of the fact that every unit can hide behind trees, rocks and bushes. Then later reasoned that those  in stealth mode are actually working it to make lighter steps and avoid the gaze of the hostiles while otherwise in plain sight. They should try to be more like Solid Snake. You know how that works.

Then there is the shoving used by the Caber-Wielding hostiles around so they hit each other and get stunned like everybody is really dancing while touching each other violently. That's kind of hard to swallow and then reasoned this might all be happening in the blink of a eye.

It would cool if they could make a more realistic cinematic of each of your battles so you could watch them actually do this as might be seen in action film that also skipable for people who just want keep playing the game.

The Caber-Smacking reminds me of last years Saint Patrick's day festivities.

The Cadence.....

The name for these monsters conjures images of marines marching in formation and time while sounding off these marching tunes or songs they tend to sing like....

I don't know what you've been told,

(Insert Relevant Lyrics Here)

Sound off ,

Bring it on down,

Sound off,

One,

Two,

One Two


Anyway, I got that just from remembering some film with Charlie Sheen that was actually Platoon.

Then there is the 4th-diminesional shoving with Time-Fisters (:lol:)

Imagine that!!!!!

Shoving them forward in time only to have them return later on in the same encounter or in one years later or to have your own descendants take care of the problems that are rightfully yours. Kind of like passing the buck and now I realise why trouble often finds me so easily in real life. They were sent from the past or future. I really going to ask Double-Fine if they could get permission to make this part of the game a bit more interesting and take it a few steps further by letting some of your charges follow them through time to help out if those that have been sent forward haven't returned by the end of they're present encounter.

Imagine having your charges great-great-great daddy drop in to finish off some fiend they themselves smashed forward in time as some futuristic way of crowd-control in the present or past.

What if you could reverse this and send them to the past and then call it Time-Juggling between their
themselves and they're own forebears. What if those critters came back changed somehow or maybe as the real agents of X-Com all suited up and outfitted with lasers and plasma rifles. With permission and royalties sent o the correct parties of course.

The name Cadence, I only speculate if this is some reference to
Black-Spiral-Dancers
or even Wyrm and the spread of it's taint and that of the former across those islands.

CONTINUED LATER......



ThryllSeekyr

Quote from: ThryllSeekyr on 25 June, 2015, 11:48:14 PM

Anyway, I got that just from remembering some film with Charlie Sheen that was actually Platoon.


I meant that wasn't Platoon!

Theblazeuk

Can't wait. So in love with XCOM.

PC Exclusive = full mod support. I'm down with that. Who knows, a bit of modding and you could get a good MC1, Grey Area, or even Caballistics game built around the XCOM engine and style. That'd be nice.

ThryllSeekyr

Available for Pre-Purchase right now!!!!!!

Just check out the new video and now it's Modable.....

ThryllSeekyr


ThryllSeekyr

I just spent the last 12 hours playing this.

Spent most of that time trying to complete the tutorial mission without getting anybody on my side killed. You might see the funny side of that one if you played it. Seriously, I spent most of the late afternoon and evening trying to complete the first mission without getting anybody on my side killed (I know it looks like I just repeated my self thee, but it's true!) and then I degraded my plans to just getting any of them out of that one alive. I then started to think the games makes it harder for you if you keep replaying the same scenario over and over again. There was two occasions where, I was like shooting those bad guys at point blank and still missing and then they proceeded wear my squad down to nothing. Just those first three guys, mind you. They normally very easily dealt with.

I don't I have played this game enough to really decided wether like it enough or if it's as good as expected.
For all that was wrong with the first couple of X-Com's (Barring the original which I do have, but have never played...it's only works on a real DOS!)

I only ever played what felt like a large part of the first and then that spin-off called Disclassified. They were good, but just not everything I like.

Before I remember what else I was going to write, I will say that while they did add more customisation to your soldiers with a choice of faces, (From a choice of four to five and it's different from male and female!)  facial hair, and hair. A choice of accessories called Props. Feels like poor man's version of The Sims rather a good MMO. You can mix colours and add a pattern to you soldier clothing as well as their weapon and this very rarely works out well for me unless I chose one colour and No pattern. Don't go for any of the bright colours down below. That's just too weird or maybe if you qualified artist and painter who understands how to mix and match colours with patterns.

When actually, playing it looks like that your squad and the aliens take their turns separately and this just really just moving around, setting up a ambush, getting your people into position and when they're aliens had caught sight of them. Then your turn is frozen until they have been given time to move around. Yet, this rarely ever goes bad for me when ever this occurs. Normally, I would expect for my other squaddies to have their turn before opponent can make any move.

Then there thing where yours or one of theirs can move away using the adjacent pace next to apposition without getting a free attack on them. This is always the case, providing they haven't got them on Overwatch and that only needs line of sight.

Even though the scenery can be destroyed. As hand-grenades will not out or set alight out door fixtures and sometime buildings themselves. Walls can worn down and parked cars, trucks, buses, and those three-wheeled motorcycles will catch fire and then explode. This doesn't always seem to work, it does seem to be a improvement over the first X-Com I played. It's just that not everything thing you would think is subject to this abuse is in this game and your soldiers, the aliens can only shoot at each other and there is no friendly fire, unless one of your dead squaddies has been reanimated into a Zombie after being killed. Where they are now, no longer on your side. They can't shoot at anything else. Which is what I think really brings this game down for me.

I think that's it really, otherwise this does rock and has kept me busy for the last 12 hours. I won't go into any more details about other things that have ben improved upon and implemented.

I have made up a Rookie, giving him my real name. Only to have him get killed right at the start of two different scenarios. Yeah, characters can be used over and over again, but only in separate games. Depressing, but will start again, until I get it right.

The really hammered one Snake-headed-Aliens with two - hand grenades, but I should saved those. Who knows what the new ones can do?

I put up some screenies, when I find out how to.


ThryllSeekyr

I feel so bad now....I just got Winston Zeddemore killed, along with my self for the third-fourth time.

It's kind of official now that I have started recording the games on this play through.

I also have failed to rescue Egon Spengler who originally assigned as a Specialist (Pretty dam close to the film version!) and the game automatically featured him as a hostage scientist in rescue mission which I had failed because I was just out of reach of Evacuating him and the squad back tot eh Skyranger before alien re-enforcements had arrived.

I know he's still out there, as I found him offered up for sale at a Black Market, but didn't have the supplies to afford him. I should e more careful with those celebrity actors.

ThryllSeekyr

#11



ThryllSeekyr


ThryllSeekyr

My favourite picture....



ThryllSeekyr

Winston Zeddemore looks spectacular in in this picture.....


Accidently naming both his firearms The Big Twinkie with a paint job that is supposed to merely remind anybody unlucky enough to be that it wears the colours of the well confectionary sponge cake, but that eruption of flame is also reminder that it lacks the essential creamy filling that might complete the deal. yet, I wouldn't try wrapping my mouth around those for bite.