These are the 2 updated synopses - most likely related to the later scripts written by Micheal Bafaro & Christopher Donaldson -
JUDGE DREDD: DREDD RECKONING
After the Atomic War, the formation of the three Mega-City metropolises has created the need for a superior form of law enforcement: Judges. Empowered to immediately seize, judge, and execute any sentence, they are the only police force remaining within nine years of their initiation. By the year 2087, advances in cloning technology have made possible the introduction of a new generation of Judges, faster, smarter, meaner. One of the first is known as Judge Dredd . . .
Dredd is trained by the aging but ever-sharp Judge Callahan. The first day Dredd sees action, Callahan naturally accompanies him. Tragically, Dredd fails to save his mentor from falling to his doom as they dangle over the city and are riddled with bullets from a team of hovercrafts led by Max Voltek, head of a group of Mega-City assassins.
Eighteen years pass. Haunting the city's streets is the Phantom, a fearsome beast - half animal half mechanical. Dredd now is the most well-known--and feared--of the Judges, notorious for his merciless interpretation of the law. In another confrontation involving Max Voltek, one of Dredd's partners, the stunning Judge Hershey, is left comatose.
Meanwhile, the Senior Chief Judges of Mega-City debate the repressive nature of the existing law system. With a majority vote, Grand Chancellor Bullock vows to moderate the severity of the Judges' enforcement. Dredd tracks down the Phantom and accuses Bullock of being responsible for the Phantom's presence. Dredd in turn is arrested and stripped of his status as a Judge.
Faced with his demotion and the collusion of a high-ranking Chief Judge and the Phantom, Dredd must take matters into his own hands and even form an unlikely alliance with Max Voltek. Acting within the Law to which he is still faithful, will Dredd's determination for justice from outside the Justice Depermant be enough to nullify corruption of the vilest order from within?
Film Credits TBA
JUDGE DREDD: POSSESSION
Flashback: 2107, Mega-City One: A vast, futuristic metropolis in the first stages of mass decay, its crime-riddled streets patrolled by Judges, law enforcement authorized not only to arrest but to act as on-the-spot jury and, if necessary, executioner. To combat the depletion of healthy air, water, and food, a brilliant Mega-City professor has developed the Ripper, a device designed to rip a hole in time and space via a mysterious orb, making accessible uncontaminated natural resources from the past. Disastrously, a self-fashioned prophet, Phobia, interferes with the Ripper's first audition. Judge Dredd and his psychic partner Judge Anderson unsuccessfully attempt to subdue Phobia, instead accidentally killing the professor (in front of the professor's young son, Jackman), and loosing the orb into Phobia's possession.
The present, 17 Years Later: The city's environmental deterioration has accelerated. A comet can be seen in the night's sky, descending directly toward the planet. Worse, an alarming number of psychics have been mysteriously kidnapped. An otherwise routine seizure by Dredd and Anderson leads them again to Phobia, only this time she, with the help of the abducted psychics, has summoned the seemingly-invincible Judge DEATH, who considers life itself inherently criminal and is hell-bent on genocide of the human race.
Elsewhere, a bitter Jackman, now twenty-five, busies himself with hacking bank accounts until he discovers that the lost orb has again been activated. His curiosity results in him being pursued by Dredd out into the Cursed Earth, an irradiated desert zone outside Mega City One, occupied by lawless social outcasts, mutants, and worse. Dredd and Jackman are forced to co-operate when they attacked by Cursed Earth denizens, Phobia, and finally an army of the undead, led by two evil Dark Judges: Judge Fire and Judge Mortis.
Back in the heart of the city, Death's spirit has cunningly taken over the drugged body of Anderson, her superior psychic abilities uniting with his, rendering him ever more powerful. Dredd and Jackman return in a battle-scarred humvee, scarcely intact after warding off Fire and Mortis. With hordes of zombies at Death's command threatening to invade the city, Dredd manages to trap Death's spirit within a plastic seal, concomitantly leaving Anderson to suffocate. Suddenly Phobia appears, slashing the encasement to release Death from his synthetic prison.
Dredd and Jackman must now face a terrifying prospect: the only way to permanently annihilate Judge Death and his minions is to follow him into the Dead World through a vortex opened up by the orb. Will Dredd find a way to out-duel Death in his very element? And will Mega-City One survive even another night? Judge Dredd's resilience in the face of the ultimate supernatural evil is the world's last hope.