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Started by Keef Monkey, 11 June, 2011, 09:35:35 AM

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Satanist

Nioh - If you like Dark Souls/Bloodborne then you'll like this! Very similar mechanics in that you die and have one chance to get your loot back, Bonfires respawn enemies, Equipment has to be balanced against weight, levels loop back on themselves, etc.

What it does do for itself is that there are 3 different stances which are basically strong, normal, weak attacks and the levels are self contained but have various missions for each.

Only on the second level after beating the first boss but so far I'm very much enjoying this.

Dr X need not apply.
Hmm, just pretend I wrote something witty eh?

Apestrife

#1786
Finished up playing the following:

Metal Gear
Metal Gear 2 Solid Snake
Metal Gear Solid
Metal Gear Solid 2 Sons of Liberty
Metal Gear Solid 3 Snake Eater
Metal Gear Solid 4 Guns of the patriots
Metal Gear Solid V The Phantom Pain

Each game took one week, besides MGSV which took a bit over 2.

Skipped out on Metal Gear Solid Peace Walker, while fun I think it's story works better summed up in the prequel chapter to The Phantom Pain.

Must say, I quite enjoyed all of them. MG1 has a NES-sy charm to it. MG2SS is straight up a good game. Solid is like it's title says. Sons of Liberty is straight up brilliant both gameplay as well as narrative. Snake Eater is as a bisarr Bond tribute/parody should be done. Guns of the patriots fascinating with it's near pornographic overabundance of fan service. Phantom Pain is a story as well as an experience that really means alot to me.

Besides reliving some of the favorite games of my childhood I also thought it through what each game could'v meant for Kojima (the creator of the series), knowing he more or less tried to hand over the series with each entry. I also gave the narrative some thought, especially with how additions and retcons where handled. Especially MGS2 and V:s way of toying with as well as tying the story to the player.

Can't wait to see what Kojima has in store with Death stranding.

Metal Gear Solid V The Phantom Pain trailer
https://www.youtube.com/watch?v=9_8Qi-I4o9E

Professor Bear

Lego Star Wars: The Force Awakens - which kind of sucks.  New features like the multi-build system where you don't know which of multiple builds to make first means that what used to be a fun dynamic is now an arbitrary and repetitive trial-and-error experience, while the blaster shoot-outs suffer from underdeveloped combat mechanics.  It also continues the patience-stretching trend in the Lego games of levels taking an increasingly longer time to play through, to the point I actually fell asleep during the last level I played.  Add cut scenes filled with slapstick comedy that used to be adorable but is now near-insufferable and which cannot be skipped and you have a genuine chore to play.  Maybe kids and/or people new to the series will feel different, but Lego Clone Wars was probably the last time I really enjoyed one of these.

Mad Max - good fun while it lasts, to the point I wrung every last trophy out of this sucker.  Short on setpieces, combat is uncomplicated and fun, with the convoy takedowns a particular hoot to play, though the more successful you are at the game and more gear you acquire, the less it looks and acts like Mad Max.  Gorgeous to look at, with each region being a different kind of post-poxyclips landscape, my favorite probably being Pink Eyes' desolate stretch of Nevada highway that is haunted at night by the gimp monster from Beastmaster - though the Gastown trash heap/junkyard is good, too.

Sheltered - take refuge from nuclear war with your family in a two-room hole in the ground and build and maintain new rooms, more beds, more efficient water and air filters, and then one of your kids dies from radiation or food poisoning and your wife goes insane because you can't let the meat go to waste - and then the survivalists find you and things get a bit grim.  Surprisingly laid-back and fun to play even when everything goes completely to shit and/or you have more things to fix than you have characters available.

Woolly

Quote from: Professor Bear on 24 February, 2017, 05:54:18 PM
Lego Star Wars: The Force Awakens - which kind of sucks.  New features like the multi-build system where you don't know which of multiple builds to make first means that what used to be a fun dynamic is now an arbitrary and repetitive trial-and-error experience, while the blaster shoot-outs suffer from underdeveloped combat mechanics.  It also continues the patience-stretching trend in the Lego games of levels taking an increasingly longer time to play through, to the point I actually fell asleep during the last level I played.  Add cut scenes filled with slapstick comedy that used to be adorable but is now near-insufferable and which cannot be skipped and you have a genuine chore to play.  Maybe kids and/or people new to the series will feel different, but Lego Clone Wars was probably the last time I really enjoyed one of these.

Fully agree with your thoughts on Lego Force Awakens, but still want to recommend Lego Marvel Super-Heroes. Its an original story, and features pretty much all the characters you can think of. And is great!
But don't get Lego Avengers. That ones pretty dull, as it has to stick to MCU characters.

QuoteMad Max - good fun while it lasts, to the point I wrung every last trophy out of this sucker.  Short on setpieces, combat is uncomplicated and fun, with the convoy takedowns a particular hoot to play, though the more successful you are at the game and more gear you acquire, the less it looks and acts like Mad Max.  Gorgeous to look at, with each region being a different kind of post-poxyclips landscape, my favorite probably being Pink Eyes' desolate stretch of Nevada highway that is haunted at night by the gimp monster from Beastmaster - though the Gastown trash heap/junkyard is good, too.

Yeah, Mad Max certainly is fun while it lasts, but falls foul of the old 'as soon as you're fully beefed up, there's no more game' problem. Bit more variety in the enemies wouldn't have hurt either.

sheldipez

Quote from: Professor Bear on 24 February, 2017, 05:54:18 PM
Lego Star Wars: The Force Awakens - which kind of sucks.  New features like the multi-build system where you don't know which of multiple builds to make first means that what used to be a fun dynamic is now an arbitrary and repetitive trial-and-error experience, while the blaster shoot-outs suffer from underdeveloped combat mechanics.  It also continues the patience-stretching trend in the Lego games of levels taking an increasingly longer time to play through, to the point I actually fell asleep during the last level I played.  Add cut scenes filled with slapstick comedy that used to be adorable but is now near-insufferable and which cannot be skipped and you have a genuine chore to play.  Maybe kids and/or people new to the series will feel different, but Lego Clone Wars was probably the last time I really enjoyed one of these.

I have a 7 year old who literally has been playing all of these lego games for his lifetime and we got him this for xmas and he lost interest in it really quick. I think he's done only a few levels and its become n expensive coaster, where he has completely drained all of the gameplay out of the likes of Lego Marvel Super-Heroes including all of the secrets, gold bricks etc.

I've never liked the Lego games though, every time I have had to help him on a level on one of the games over the years (I recall the solution for some of the Pirates levels to what to do next was a bit obtuse) I came away irritated with my experience if anything. I'm not the target audience though!

Arkwright99

I'm about maybe 15 hours(?) into Horizon Zero Dawn, hit level 12 earlier today and I really love the game. It's got a great heroine in Aloy and the open world environments look amazing. As someone who doesn't really dig fighting in RPGs (it's a chore you have to get through in order to progress the story) the combat in HZD is working really well for me. Lots of stealth options when tracking machines but even if you have to get into melee with them you can still punch quite hard with your spear, which also doubles as a hacking tool to override certain machines.

Guerilla Games have implemented a really nice acrobatics/climbing/jumping mechanic for the game so as long as you're generally heading in the right direction Aloy isn't going to fall off a tightrope or miss a ledge (vastly superior to BioWare's Inquisition where even walking along a beam was tricky and a misstep can result in you falling off and having to start again (assuming you survive the fall)).

One thing I've noticed, where HZD differs from Dragon Age or Elder Scrolls, is there's no interior access; that is, you enter a village with a bunch of cabins but none of them are accessible. Not really a problem, there's often a sense of unreality in how RPG heroes freely wander into people's homes and help themselves to their belongs. Likewise, lots of homes in HZD have crafting equipment outside but unlike Skyrim none of it actually works, although you can kick over the odd basket or knock a joint of meat off its peg. but it perhaps suggests that GG decided to put their resources into other areas of the game.

The Save mechanism is odd as well as apart from in-game auto saves the only times/places you can save are at campfires dotted across the land, which act as fast travel points as well. Since HZD is a single player game with no multiplayer components the lack of option to save when you want to is perhaps surprising.

I didn't buy my first ever PlayStation last year because I wanted to play Horizon Zero Dawn but I'm jolly glad I did because it's fab. I definitely recommend it.
'Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel ... with a bit of pornography if you're lucky.' - Alan Moore

Pegasus P Artichoke

Just completed Bioshock and its went straight in as one of my favourite games I have played

The setting, the atmosphere, the story, sound effects, characters and weapons were all top class

It's such a well crafted game that even at its more challenging points it never felt too hard or was getting unfair

The setting is so good that I actually found myself wanting to see Rapture in its prime.

First class gaming experience

Next up is God of War 3
We'll give them back their heroes

JamesC

I've been playing Far Cry Primal for the last couple of weeks and I'm really enjoying it.
I think it was quite a brave move to take what was known as an FPS adventure series (though it was always a bit more than that) and remove all the guns.
It follows Ubisoft's usual open world formula which works well if, like me, you like to pick the game up in short bursts to do one or two quick side quests.
The 'beast master' element is fantastic and I'm really enjoying using the owl to scout out enemy bases in the way I would have used binoculars in previous Far Cry games (then I send my stealthy black jaguar in to thin out the numbers).
Great fun.

Tony Angelino

I didn't like Far Cry Primal at first but it really grew on me. I've probably had the experience with all the Far Crys that I've played. Not sure about it at first but by the end you really feel like you've gone on this massive journey. Its probably my favourite 'franchise' game.

Theblazeuk

As part of my catching up with games of the last half-decade, I am playing Wolfenstein: New Order. Too many stealthy bits for a game where you start dual-wielding assault rifles, but it is always fun to kill some comic book nazi robot bad guys with a machine gun in each hand. The sad eyes of BJ Blazcowitz stand at odds with some of my antics (and he's in great shape for a 14-year catatonic, unlucky for the Hun) but it generally manages to be pulpy-serious rather than take itself too earnestly. An old school shooter that is about 1000X more appealing than another Call of Duty FOLLOW THE MAN shooter

Dr Feeley Good

Still playing Deus Ex Mankind Divided, it really hasn't grabbed me like the earlier ones did...and a bit of For Honour inbetween, which I'm not very good at !

Satanist

Quote from: Theblazeuk on 06 March, 2017, 10:25:00 AMI am playing Wolfenstein: New Order.

This has one of my favourite quotes from a game, Fergus says something similar to..."Blazkowicz you magnificent Twunt!".
Hmm, just pretend I wrote something witty eh?

Theblazeuk

Yeah he's the best character easily. Was the decision of about 1 second when the choice was between saving the grizzled scottish hardcase or the bland American youth.

QuoteStill playing Deus Ex Mankind Divided, it really hasn't grabbed me like the earlier ones did

Yeah I have let this cool for a while now. Think it really undermines itself by dropping you in Prague without any real urgency to go do your mission and act like a real person. So basically I spent hours and hours dicking around being a weird vigilante/fixer for the people of Prague before I even reported in to my superiors.

Keef Monkey

Incidentally I just finished the second Deus Ex: Mankind Divided DLC, Criminal Past. Have to say I really didn't enjoy it very much, and given I can't remember anything about the last DLC whatsoever it's safe to say that pricey season pass wasn't great value! This one just felt a bit messy and unfocussed. I never felt particularly confident that I knew where I was going or what the story hooks were, it was all a bit meh.

My feelings on the main game are similar to what I've seen mentioned here, I liked it but it just didn't stick in my mind or really grip me the way Human Revolution did. I loved that game so much, and apart from looking the part this one just didn't quite click with me in the same satisfying way. I am looking forward to playing through it again at some point on Hard, and maybe on a second visit it'll engage me a bit more.

Really hard to pinpoint why I was a bit cool on it though, it seems to be doing everything right. One point of annoyance is that (and I hope this isn't a spoiler) it doesn't really wrap up, it just sets up for a sequel (which is now apparently cancelled). When it ended it didn't feel like I'd finished a game, it felt like I'd finished a level but couldn't start the next one. Annoying.

Professor Bear

Horizon Zero Dawn answers the question we've all asked: "what if Princess Mononoke was a ginger Native American who fought Zoids?"
A really fun game, though from the off it doesn't quite come together as much as it should, from the slightly unreal quality of the clunky dialogue, heavy reliance on rote plot beats, jarring graphics glitches and an unclear trading mechanic, but eventually you put all that behind you and get on with the enjoyable pastime of finding the biggest robot dinosaur you can and ruining that fucker's day.  I got a bit distracted knacking dinobots to the point that when I went back to the story, the big effers I was by then hunting for fun - Thunderjaws, Stormbirds - were story bosses that I waltzed past without any trouble, and then the story was done and I had a platinum trophy - hard it is not, but it's a laugh while it lasts.

One thing that did bug me, though: at some point it twigged that this was supposed to be an RPG, but it isn't.  It's an action/exploration game with a level system, and an RPG only in the way the Zelda games were - though fair warning my knowledge of those stops with the GBA titles.  There's a branching dialogue system that has surface similarities with those featured in Fallout 4 and the latter Mass Effect games, but your choice of dialogue is pointless as there's only one ending to the game and you don't develop any skills or new game elements based on your choices.  This annoyed me because you're supposed to be playing as an emotionally-stunted savage, but her story and the choices available to her preclude that ever having any bearing.