Lego Star Wars: The Force Awakens - which kind of sucks. New features like the multi-build system where you don't know which of multiple builds to make first means that what used to be a fun dynamic is now an arbitrary and repetitive trial-and-error experience, while the blaster shoot-outs suffer from underdeveloped combat mechanics. It also continues the patience-stretching trend in the Lego games of levels taking an increasingly longer time to play through, to the point I actually fell asleep during the last level I played. Add cut scenes filled with slapstick comedy that used to be adorable but is now near-insufferable and which cannot be skipped and you have a genuine chore to play. Maybe kids and/or people new to the series will feel different, but Lego Clone Wars was probably the last time I really enjoyed one of these.
Mad Max - good fun while it lasts, to the point I wrung every last trophy out of this sucker. Short on setpieces, combat is uncomplicated and fun, with the convoy takedowns a particular hoot to play, though the more successful you are at the game and more gear you acquire, the less it looks and acts like Mad Max. Gorgeous to look at, with each region being a different kind of post-poxyclips landscape, my favorite probably being Pink Eyes' desolate stretch of Nevada highway that is haunted at night by the gimp monster from Beastmaster - though the Gastown trash heap/junkyard is good, too.
Sheltered - take refuge from nuclear war with your family in a two-room hole in the ground and build and maintain new rooms, more beds, more efficient water and air filters, and then one of your kids dies from radiation or food poisoning and your wife goes insane because you can't let the meat go to waste - and then the survivalists find you and things get a bit grim. Surprisingly laid-back and fun to play even when everything goes completely to shit and/or you have more things to fix than you have characters available.