I was miffed at it pretending there was some kind of complex storytelling going on when everyone is playing it for the dinobot-twatting. I know I certainly was.
Also forgot to mention the game world, which is gorgeous
- though the Arabian-inspired sections take it firmly away from post-apocalyptia and into fantasy territory even if the existence of car wrecks and streetsigns didn't already do that.
Totes forgot I took a weekend to play Uncharted 4
- and when I say I "took the weekend", I really mean it, as this is one slow-ass game. The flashback vignette levels go on far too long, as do the cutscenes, and while it's nice to get closure on the characters of Nathan and Elena (I'm a huge fan of the series and have the triple platinum PSN trophies to prove it - yep, even got the online trophies and I never
play games online), the story feels overly-indulgent in order to get to that closure.
The game itself is great - beautiful to look at, some clever and involving puzzles, and as usual the combat is fantastic, with the multiple options meaning you'll find a setting that suits your playing level, whether you want to enjoy the spectacle without ever dying, or - for whatever reasons - run a crucible of frighteningly competent gunmen who sniff you out when you hide and rush you if they hear the click of an empty magazine because they know you're reloading (which means you can also trick them into leaving cover and blast them by changing weapons, or push them into cover with blind fire and then toss a grenade behind them). As always, the game is as challenging as you want it to be, and as always it has annoying and arbitrary button-mashing cutscenes where it feels like nothing you do has any effect on the outcome of events, especially the slightly-tweaked brawling system which makes encounters with one character in particular an annoyance. The end boss is one of these encounters, harking back to the first game's much-loathed final battle, in which what should be a spectacular setpiece swordfight to the death in a burning pirate ship
is instead just you finally giving up and deciding to hammer one of two button choices over and over again until the 50/50 odds come up with a winning streak in your favor. Then you don't even get to do an exciting escape from the ship
, you just get an hour of cutscenes and playing a combat-free Epilogue where a tween girl walks around an empty beach rather than have to play a level of Crash Bandicoot.
I sound a bit down on it, and to be honest, this was my least favorite of the Uncharted games - even less so than the gimmicky Golden Abyss - but it was really good fun, as well as occasionally spectacular to look at.