Main Menu

Last game played...

Started by Keef Monkey, 11 June, 2011, 09:35:35 AM

Previous topic - Next topic

ThryllSeekyr

Haven't really since I uninstalled Fallout Four and reinstalled Skyrim (Wow, what if there was aSkyrim Mod for FF?) and subscribed to a lot of mods.

There's one that is supposed to add sarcastic text to all those description you get while loading the game.

As well, new racial types based on Lord of the Rings, Star Wars and DC/Marvel.

The Superman one looks hilarious and even a short film

Would be much better if flying looked as god as it odes in the films, but this is a very descent Superman game even if the setting is wrong.

Unfortunately, the game doesn't work on my machine now. Maybe it's all the new mods, maybe they conflict with one another and stop the game from starting in the process :(

No, that last man of Krypton will have to wait and there's a Witcher mod.

So, much shame for these great games I still haven't been able to finish

ThryllSeekyr

Since before I logged off about 3:30 this morning, I have spent the last 24 hour playing the latest Final Fantasy mmo. (Which I had took to being new release, but it's been around since the August of 2013, I very auspicious time if you recall I went to my 25th school reunion in that very same month!)

Yeah, 24 hours almost non stop, as one of the cat-people and a warrior type who always carries a axe. I swear I wasn't thinking about -you know who- when I was buying gear. Actually, I pretty much just used what was given to my avatar from the start and only changed clothing after finding the right vendor and there are some very poor choices in design and colour before you can afford the dyes. I think it sometime dumb that yo need to wait for your avatar to level before they can wear a item of clothing! . He's just a particular warrior type that specialises in axe. Pretty soon, I had my cat-man or boy looking more like a pirate than a foppish brat with long blue hair, cat ears, and long blue tail. With most of his face tattoed red.

I swear, I was going to stop playing when completed all the local quest, but he kept finishing more quest givers, and was soon running around out side the strange castle tower-city built on the sea. Yeah, the place seemed like more seaside alternative to the fortress of Dinas-Emrys (I hope a certain somebody doesn't read this, I know that one doesn't like it when I speak of Slaine so much. I might just be ruining it for him.) and very easy to get lost if you don't attention like I do some times.  I just kept him running around in circles in this city, trying to find important locales and then repeating the same thing out in the wilderness.

Sometimes, I could find arrow on the mini map that would point the way, but not if I was in the wrong zone. I surprised, I was still playing the same character in the same game 9:30pm last night. The game is plagued with different areas divided by strings of little blue globes or balls of glowing light strung up across the pathway when I get him to those places. So, I getting this same old boring loading screen while waiting for the next area to load. I fancied a animation of my avatar running off into the background, but that's too hard, I guess.

Graphically it's looks as good as any of the later MMO's, but I still find it lacking a certain something that games like World of Warcraft, Age of Conan, Elder Scrolls Online, Guild Wars Two. While I found strong elements of these other games mixed into this one, and yet it's still got the Anima imprinted on it. Sometime barely, when I see some of the critters look every bit as awesome as as those I seen in any of the other MMO's I listed above. Yet, you know it's still Final Fantasy.

Although, it lacks the stereotyped combat encounters I recall from playing most of 7th, a little of 8, and all of 9. There are Chocobos, but they can only be rented for a short time and you lose them completely if you hope off and aside from their minimal jumping. They don't appear to be running much faster than my avatar. They just play fancy music while using it. Their other mounts, like unicorns, horses, weird looking giant cats as well as useless pets, like those Mogs, pups, kittens, and other things I can't identify.

I was only playing the demo, So, I don't I was encouraged or offered any of those things and I found I couldn't use chat either.

Things I don't aside from the trademark art style and boring loading screens are....

Invisable walls, most of which naturally stop my avatar from jumping dangerous heights, but all the same I hate it when they do that. They also stop my avatar from going absolutely everywhere and ladders don't work either. They are there for looking at.

Character movement and fighting doesn't feel as fluid as it does in those other games which Is till prefer. It doesn't seem to matter how tall, big, how much reach your character has...it makes no apparent difference.
Whacking anything way smaller than my avatar didn't have the expect effect. Like these largish wasps, that still looked smaller enough to be ground or knocked further away.
 
Characters will move through each other without any collision and I understand this reduces the chances of that congested choking of narrow passage ways, but I think that also adds to the realism. It's quite common now, in a lot o f MMO's, I don't think it was ever like that in Everquest and Wow.

All, this is one for the fans, the only reason I complete the purchase. It's in Steam sale for about 10 dollars and I now have invested interest in both my characters. it was about 23 or 24 hours into my gaming marathon that I logged out and made my second character. What ever pass's for the Final Fantasy's Elven race, and wizard type at that. With spikey white hair, dark skin, purple eyes and lips he's about seven feet tall. The tallest of his kind,  and with long horizontal slanted ears that remind me of Ukko's. I played him up to 5th level. Only so, he could wear the long brimmed conical hat that was given to him as a quest reward.


richerthanyou

Counter Strike Source. Last time I played CS was back in 2001/2

It's aged really well (obviously the last time I played it wasn't using the source engine) and still just as fun to play as I remember, although I'm nowhere near as good as I once was. A great throwback.
(  ゚,_ゝ゚)   

ThryllSeekyr

Has anybody played the MMO called Aion?

After playing some of it myself, I wouldn't expect many round here to like it much, except that it still has a very visually impressive and detailed character/avatar creation system with the promise being given wings to soar on after reaching a significant plateau.

I tried to make up make up character who looked a lot like me, except he's looks more like a vampire or human with strange purplish/marble texture to his skin and noticeably bulging muscles. A walking minor-demi-god...While the similarity is only superficial, I did try to do my own, brow, nose, cheek bones, and jawline on him. As well as facial hair and with hair style I thought I had two or three years earlier. He does look more like pint sized Lemmy (Motorhead) in retrospect. Because I didn't bother making him/me too tall combined with his facial hair and long locks on top.

I tried to name him Raphael when given a hint that was the name of demon or angel (Or famous Italian renaissance artist or Mutant Ninja Turtle!) who defeated Asmodeus after internet search for cool demonic sounding name. I wasn't foolish enough to use my own, and in the end I came up with Mika-Pika-Tika while thinking of Pokémon and that found more acceptable. 

Considering, I chose him to be Asmodian (And once you chose a side in this game, all your subsequent avatar are restricted to that side, unfortunitly!) other  I figured I might have started in a place that would fit what I thought that Hell would be, but it turns out to be a more diabetic nightmare belonging Alice in wonderland and it's rendered disproportionately backward fashion in way that would make one think this is hell and populated by rejects from that Pokémon cartoon and almost expect Tele-Tubbies to surround my charge.

He was put there, probably after losing massive fight with the other ones that are supposedly more angelic and seems like a familiar theme. If you get my meaning....

To fight possible those damned humans souls trapped in the bodies of athromorphic critters that you might expect to find in Wind in the Willows. Is this hell.

Now, I originally thought that hell was placed deep underground, and filled with fires on top molten lava, hoofed, horned, red skinned, carrying pitch forks and tormenting those that have sinned enough to qualify for spending a eternity down there and then read in book that heaven and hell were just ideas that could be imagined anywhere. Ever had one of those days.

Then I made up my own explanation that they were both the same place...expect with hell. You were powerless to join in the festivities, while everybody else seemed to be enjoying themselves. I still like that one the best.

Yet, I think my man here is more of enforcer in this pace or being test and trained return somewhere. Those critters, the giant insects, the deformed bunnies, the squirrels, chipmunks or gophers who work on the farms might have once been human and now forced to revolved all over again, but this like one of those kids' cartoons. 

There are other hostiles who resemble my own, who pose as bandits and pirates in one could be part of test for what else yet to in this.

I only continue to play this to get him his wings and see where they take him. Teleportation which is expensive at slightly over 2000 of what pass's for their legal tender and this I how I'd like to see it done in a lot of these MMO's that tend to skip impressive if repetitive cinematics, cut scenes, or just a animation not chortled by the player showing largish spirit bird carry him to his intended destination instead a boring loading screen or nothing at all.

I think that Final Fantasy MMO could have taken some advice from this one and some earlier ones and vice-versa. They could all do with more each other in their onw games.

These games with fetch quests a now being replaced by the survival ones, that encourage the player to go their onw way or team up with or merely co-operate with the more success players  until the server gets wiped and they all start all over again. The MMO's that still play like the earliest one may end up like Atlantis. While the newer ones don't require you to follow a not restricted path at the risk of more character death at lower levels.

I, Cosh

Finished Shovel Knight yesterday. A couple of frustrating platforming sequences notwithstanding, it's pretty easy but a well made and engaging homage to classics of the SNES/Megadrive era.

I didn't think I'd have much inclination to replay but the inclusion of an in-depth breakdown of your performance by level tantalises the twitchy fingers.
We never really die.

Zenith 666

Shovel knights sitting in it cellophane since Christmas and is my next game once I finish Witcher 3(around June I'd say).the plague knight add on is supposed to be great.

ThryllSeekyr

Been playing a lot of Sub-Nautica since I moved house and before I had my internet activated. Since then, I had some difficulties and regretfully uninstalled it when I had progressed so far. I just hope my game saves are still there.

It's a survival in tradition of Rust, but much softer and more cartoony and aquatic. After large space ship you were travelling on crashing into the this ocean on some alien world and landing a safe distance from the wreck in a escape pod fully equipped with a 3D-printer and creature cooker. The ship-wreck floating nearby is now leaking dark-matter radiation that will eat away at your health if not at safe distance. 

Any time, I evacuate and I'm deposited straight into the water and it's kind of beautiful in a bright colourful cartoon way and ocean sounds are very soothing. There are only larger critters that pose any real threat if you are close to them.  Minerals/metals, can be collected from limestone and other similar outcroppings. There is coral plates that can be cut away with knife either randomly supplied at the beginning or constructed from the titanium, quartz deposits found nearby.

There are also average to gigantic coral, rock, sandstone caves.  Underwater plants and organisms that produce breathable air which can be used to make exploring and harvesting easier. Nearly everything that is brightly coloured has a use.

From these materials, you can build flashlights, scanners (Great fun!), rebreathers, air bladders, still-suits (More annoying than useful as they reclaim moisture from you body and add it to you inventory which can never be used or accessed until your back in the safety pod you started in. One of things that make the game more challenging, but less realistic and then there is apparent lack  Benz every time I need to head towards the surface to get more air. Yet, it may just be that I more like Superman in this game and can handle that sort of thing without any complications.)

If you, build the machine that floats to the surface and from there two types of submarine can be fashioned from even more of the same resources using advanced 3D printers that hover around the builder and squirt them into existence. Which seems as unfeasible as everything else that can be made in these constructers and even more so, because of they're size and multiple functions and then I realise I just playing game. I have only build small sub-marine that makes travel easier and safer, but it needs constant repairs and energy replacement. There

There is also habitat builder, which is just this thing as small as pocket-knife and you just point it at the ground and it's squirted into existence from the end of this tiny device. YOU can multi-purpose rooms, a observation room, connected by these tubular hall ways, either se-thru or not and then windows and doors can be added. Furniture and more 3D printers can add to the interior of these rooms. Yet, it takes ages to collect the resources for these and I haven't yet worked out how to enter them even after placing a entrance. This might be due to the fact, the game is still in early access. These habitats can only be built underwater.

I've built a few of these, and had to leave them after they stoped working. They can be repaired and refuelled (How ever they can be!) with some device I can't make, because it requires something I think that might be found inside the radioactive parts of the ship wreakage. There is a suit that is supposed to be resistant to this radiation and it needs something else, I can't recall right now.

They're big critters that look kind of like Sharks or Barracudas that are very territorial and then there the more peaceful sea-cow types that carry pungent lichen inside a sack like appendage that glows and releasing poisoness gaseous substance that. These critters can't be eaten, or maybe they can, but need special tools for that. The smaller ones, one of them like plastic bag or balloon filled with air can produce breathable air and give you drinkable water if placed in the replicator or they can be cooked for food either way. All the other critters can be use for food only when caught. You don't have to fish for them, you just grab them when ever they are swimming past. Sometimes you have to chase them.

They are all very odd variations of real world fish and this is because we're not on Earth. There are some creatures that inhabit the mouths of under water caves that cannot be used this way and they filter sea waste using theirs bodies. They look like tiny Eldar-Things


Now, I looking for the Shoggoth


I'll Finish this later... (I just lost the end of this when the page refreshed !)




Satanist

Just started the Bloodborne DLC yesterday after a few hours of getting back into the swing of the controls. Its called The Old Hunters and the first location is The Hunters Nightmare which is not only the locations name but its description as its ROCK FUCKING HARD!

In the main game there's a creature who can drive you insane and make your head explode, taking on 2 or 3 of these at a time is a tough gig. Well the DLC has a section with very similar critters except there's about 20. I died pretty sharpish.

I've pretty much got the hang of the first section though so plan to tackle this over the next week, tonight these bastards are going down.

God I love Bloodborne but once I've dealt with it I'll be back to Fallout then roll on The Division and Dark Souls 3.
Hmm, just pretend I wrote something witty eh?

ThryllSeekyr

Been playing more X-Com Two lately as you may know and I've become increasingly aware of  Judge Dredd references that may not be all together welcome. The ones that call themselves the Advent which are basically us human being drip fed alien DNA that has subtly changed their appearance without any adverse effects. They have become more psi-sensitive and I guess that's another more subtle reminder.

Wearing their helmets that hides their alien deformity. They're enlarged skulls, eyes with orange blood. They're are vaguely like a Judge's and the Sergeants look more like Gestepo and they're guns are genetically synced to they're owners DNA. So, they shock or blow up if found in the hands of anybody else.

A strong one there.....I wonder if there may be 2000AD MOD for this one?


The Enigmatic Dr X

Does Dragon Age Inquisition ever end?
Lock up your spoons!

ThryllSeekyr

#1585
I  quite like last instalment of that game. It's well down, and I might buy it through Origin when the price goes down. Where I've sampled a good portion of the demo. it's very artful, I like the artwork shown on those cards when ever you choosing a profession and to be human, elf or dwarf. Those choices remind me of how much the rules for PathFinder also reminds me of first edition Dungeons & Dragons and the games play and how you control your party of characters. The way you can flip between second and third person view is great.

Never liked the earlier version of this game.


Tiplodocus

Mass Effect 3

Quite good fun but the cut scenes are fucking interminable.
Be excellent to each other. And party on!

I, Cosh

Replaying Ico on the PS3. Was worried it was going to be a bit shit and spoil my fond memories of the original but I needn't have worried. Just running out of a door onto a ledge and hearing the wind whipping round you is still absolutely bewitching.
We never really die.

ThryllSeekyr

Quote from: Tiplodocus on 21 February, 2016, 09:48:12 PM
Mass Effect 3

Quite good fun but the cut scenes are fucking interminable.

I thought those cut scenes were the best thing about it!

Tiplodocus

I'm about four hours in with about thirty minutes of what I would consider proper gameplay.  That can't be right. If I want to watch a movie, I watch a movie.
Be excellent to each other. And party on!